eComics All-You-Can Eat Could Be A Bitter Pill Steve Savage takes a look at what would happen if eComics tried an "all-you-can-eat" pricing plan, and what it would mean professionally and for comics . . . Column Article, Mission: Professional Steven Savage February 5, 2012
ePublishing And eComics More changes in the chance to publish eComics?Steve speculates on what it may mean and what's coming. Column Article, Mission: Professional Steven Savage January 28, 2012
The Logo Lessons Steve Savage looks at DC's logo change, and what current and futre pros can learn from it. Column Article, Mission: Professional Steven Savage January 22, 2012
3D Printing ho! Steve takes a look at what 3D printing may mean for present and future comics pros. Column Article, Mission: Professional Steven Savage January 14, 2012
Combat in Superhero MMOs Superhero MMOs have to get beyond basic MMO face-punching. Column Article, Mission: Professional Steven Savage January 7, 2012
Power Levels in Superhero MMOs I've been examining how Superhero MMO's can get beyond effective mediocrity by embracing the elements of comics. Column Article, Mission: Professional Steven Savage December 25, 2011
Origin-Ality in Superhero MMOs Last week I looked at how superhero MMOs could program in character interactions and drama without too much effort. Column Article, Mission: Professional Steven Savage December 18, 2011
Putting Drama in Superhero MMos Last column I discussed the limits of Superhero MMOs - and their surprising triumphs. Column Article, Mission: Professional Steven Savage December 11, 2011
Massive Metahuman Online Game? Awhile ago I did a series (with a guest post) on superheroes and videogames. Column Article, Mission: Professional Steven Savage December 4, 2011
Skyrim: Dragons and Superheroes? I'm playing the most awesome superhero game. Column Article, Mission: Professional Steven Savage November 27, 2011