By Ra’Chaun Rogers
I love the comic book medium because it is one of the few which can tell a story visually. Anguish, affection, malice — all of these can be displayed with the fluidity and grace of a leaf in the wind. That brings us to Geffory Thorne’s Dreamnasium Tales, a mind bending romp through a world where anything can happen and everything is silent.
The story starts with a mysterious traveler descending onto a verdant planet where she removes her gear to take a dip into the vivid blue waters of an exotic forest. The serenity doesn’t last as a masked fire spewing warrior attacks her and a battle ensues. This battle is cut short by the emergence of a strange tentacled creature who grabs our heroine. It then proceeds to blast the unknown attacker into unconsciousness, but not before he immolates the creature. Soon a rescue party comes for our heroine and she makes peace with her opponent. After a ritual where braided hair is traded she travels off world presumably to another adventure.
When I first read this comic I wasn’t sure what to make of it. Being that it was silent I wasn’t sure if I’d understand what the creator was trying to say, until I read the story with an open mind. The piece takes place on an alien world, one of wonder and imagination and while Thorne isn’t the best artist in the world, he gives us a sense that this place is wild and alive, where strange and unexpected things happen.
It turns out without words the actions are pretty straight forward but the reasons why are left up to the reader’s interpretation, which is, in some cases the point of art. My interpretation was that the main character’s initial landing on the planet was for exploration purposes coming from a possibly more advanced world than the one she ended up on. During said exploration she came into contact with a native of the planet and after some brief misunderstanding the two cultures united against a common threat and learned from one another.
While I do commend Thorne for attempting to create something different, being the lover of language that I am I would have liked there to be some dialogue, if only balloons populated by a single word. There’s something about comic book dialogue and narration that can make a scene pop much more than the image, and that something is usually the interior mechanics of the character. Spider-Man’s various throw downs are made all the more entertaining thanks to his “snappy-patter” and the the narration which let’s us know he’s actually terrified. Batman’s cold and calculating movements are made even cooler when accompanied by the thoughts of the mind at work. That is not to say that the comic is bad, It’s just to say that the lack of dialogue may turn some people off. None the less I can’t help but wonder what else is in store for our nameless heroine in the next installment.
You can pick up this issue on Amazon.com