"A Kid's Game"
Writer: Geoff Johns
Artists: Mike McKone and Marlo Alquiza
Cyborg rushes Bart to a regular hospital (I guess the Titans Tower isn't as well supplied as one might expect), and his grievous injury at the hands of Deathstroke spurs Kory into protective mode with the rest of the team. The rest of the team, naturally, has other ideas.
Well, they've put their moral dilemma front and center very early on in this series. Johns is tackling the question of whether these minors are too young to risk their lives in the line of fire. Despite their legacies, despite their gifts and their life-risking mentors.
It's a touching moment when Kory takes her young charges to the Titans own hall of fallen heroes, and we see the following: Hawk and Dove. Golden Eagle. Kole and Aquagirl. Jericho, Terra and Lilith. And, most recent and tragic of all, Troia. It's nice to see history acknowledged like this. Though the omission of Raven is interesting. Hmmmmm.
Of course, it's all pretty much lost on the mostly indifferent young Titans. They're just not old and wise enough to take death seriously. They want revenge, and only seem to acquiesce to Kory's interdiction of going after Deathstroke.
Tim is coming off best under Johns' hand on this team, even though the cover (showing Cassie emblazoned across Kory's boobs) seems to focus on another character. He's as cool and calculating as his mentor and the clear leader of the team when they're unwilling to listen to the older set.
Which this issue is Vic and Gar, taking on Deathstroke alone. Vic shows his usual ingenuity in the battle, and there are even a few welcome character moments for Gar, an indication that his frivolity hides a lot of pain. We don't get to see the conflict he suggests between Deathstroke and the full team (for the third issue running we're still waiting to see this group really spring into action), though. The plot veers completely into left-field with an unexpected last page reveal.
I won't get into that (except to say that it's a bit poorly timed considering the similar event in a certain X-book this month). But I will note the ongoing bubbling of the Brother Blood plot (and the absent but I'm sure not forgotten implication that Ares wants something from Cassie these days). Basically, this weirdly paced issue brings up one central idea and then goes about diverting attention from it for the rest of the pages.
And the answer to the moral question posed? Of course the youngsters should join the fight. This is the DC-verse, after all, and they're already among the most powerful and best-trained. It's a foolish waste of resources not to use them, and a missed training opportunity, too. Only together would they have a hope of taking down their foe.
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