Current Reviews


Scooby-Doo #94

Posted: Saturday, March 12, 2005
By: Ray Tate

"Haunted Half-Pipe"
"Spared Tires"
"What is What is What?"
"Write from Wrong"

Writers: Robbie Busch; John Rozum
Artists: Paris Cullins; Paul Pope(p), Andrew Pepoy, Dave Hunt(i), Heroic Age(c)
Publisher: DC

In the "Haunted Half-Pipe" Robbie Busch reveals that the Street Angel isn't the only female hero who's bitchin' on the board. As you may have gathered from the title, Mystery Inc. investigates an alleged haunting at a skateboarding exhibition.

Perhaps the most winning thing about the tale is Daphne's previously undisclosed skill. I always felt that there was more to Daphne than met the eye. Daphne Blake's ability on wheels does not merely serve as decoration. Her talent provides a vital clue and ties in with her history with those subject to the haunting.

Paris Cullins provides on-model animated artwork the tale, but his use of silhouettes just seems lazy rather than stylish. This technique especially damages the plausibility of Daphne's stunt riding in one particular scene. By using the silhouttes, the reader has no idea what Daphne and our specter are doing on the boards as they loop the ramp, and given the sport requires such intricate timing and positioning, using one's imagination simply is not sufficient.

In "What is What is What" John Rozum challenges Mystery Inc. with an undemanding puzzle that pits the Gang against one of four false faced hoodlums. This mystery will be especially enjoyable for little kids, but it still provides enjoyment to all ages as we watch Rozum put Mystery Inc. through investigative paces as well as lay out a trap that actually works.

Artist Paul Pope in this story comes up with three real winning costume designs for the crooks, and the way in which the witnesses describe them demands surprising artistic attentiveness. I also appreciated the gender diversity in the state police who arrive to collect the last of the escapees.

Rozum and Pope also combine forces for two shorts. The first is a maze in which you have to steer the Mystery Machine clear of anything that might cause it a flat tire. The second investigates handwriting identification. Both are well worth the reader's time and cap off another successful issue of Scooby-Dooby-Dooby-Doooo!

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