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Fusion Anthology

Posted: Tuesday, January 17, 2006
By: John Hays



Writers: Thomas Grace, Jeffery Neary, Bostic, Mshindo Kuumba, James Qurindongo, Hassan Godwin
Artists: Koi Turnbull, Steven Ellis, Mshindo Kuumba, Yvel Guichet, Richard Buckler Jr., Gus Vasquez, Hassan Godwin

Publisher: Dominion Publishing


I wanted to like this going in. I really did. However, just after reading the introduction to the anthology, along with the introduction to the first story, I knew I had my work cut out for me. From referencing the 90s as if that was some holy decade for comics to acting as if Dominion was the first company to ever make comics for readers and not for money, the whole vibe was just way over the top and not needed.

Right out of the gate, there seemed to be problems. The first story, "Die Tiger," gave a premise of a ball that would be buried in the Earth, only to come up some time later to defend the planet. However, before that premise could even get going, the later stories took the ball away from the Earth, leaving it out in space drifting for years, before being found by other races. Wouldn’t that negate the entire premise of the first story?

"Breakthrough" wasn’t bad, but even that story was too short and offered no real feel for characterization. I wasn’t able to tell enough about the main character to know if I would enjoy a series about him. "I Am King" also had promise, but suffered from the same problem of too much action and not enough characterization.

"Armor Michelle"… is the character’s name Armor Michelle, or Armorchelle? "Fortunate Son" suffered from having practically nothing of consequence happening, yet describing it as if these events were epic. The writing in "Martha Savage" was just painful. "Les Corsairs" had a fun premise, and might be the strongest out of the bunch. "Wil/Valkk" was adequate, if confusing, but I would have preferred the story to have focused on the more interesting character Wil, and not Valkk.

Several stories suffered from horrendous grammar, and both the style used for the text as well as the decisions on when to start a new dialogue box made it very difficult to know when sentences ended and new ones began.

The art was good on all stories, being similar enough across the board to keep the reader involved in the stories, for better or worse in this case. The special DVD box format, while fun and interesting, certainly didn’t garner a 20 dollar price tag for the anthology.

Overall I can’t recommend this anthology, at least not at this price. With each story only being about three pages long, making it cost just a few dollars like a DC Countdown would make much more sense and probably grab a larger share of readers.



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