Current Reviews


Jeremiah Harm #2

Posted: Monday, March 27, 2006
By: Jacob Malewitz

Writers: Keith Giffen (plot), Alan Grant (script)
Artist: Rael Lyra

Publisher: Boom! Studios

In issue one of Jeremiah Harm three aliens named Ayoma Skiver, Dak Moira, and Brune SíMaze escaped from a penal colony. With few options the powers that be decided the only way to capture them was to release a Terran named Jeremiah Harm. It seems Harm was the man who brought Dak in, but was arrested on a technicality.

Issue two opens with Harm hot on the trail of the aliens. He soon finds out that they were transported to Earth, more specifically to the Bronx, and knows that he has little time to stop whatever plans the aliens have. Dak Moira, the leader of the group of aliens on the run, comes alive in this issue as a true nemesis to Harm. Dak quickly hatches a plan to destroy the entire universe. His cohorts seem to agree with the plan, stating in short that life is ďmaybe better dead.Ē Harm, after teleporting after Dak and the others, runs into a problem: he was transported into a drug clinic. Guns are quickly drawn on Harm, but he explains his situation and after some thought, the weapons are holstered. Harm doesnít know of the Dakís plan yet, but when an explosion occurs close to where he teleported, he knows who the culprits are. Running low on time Harm knows that Dakís plans will have dire consequences and if he doesnít find the aliens, the universeís survival is in jeopardy.

The artwork in Jeremiah Harm edges towards minimalist. Rael Lyra and company provide enough bang-for-buck in telling the story without overwhelming the reader. The color is straightforward: it is slimmed down and works without the usual dominating darkness in hard-boiled detective dramas. Action is a crucial ingredient in any comic hoping to maintain a readerís interest. The first issue of Jeremiah Harm was the setup and had little action. Issue two isnít full of action, but it does have more action than issue one. The comicís true merit lies in its gentle cadence and its appealing protagonist. The issue lacks major fight scenes, which isnít always bad, and focuses on getting the reader acquainted with Harm and the aliens. Harm as a character is the main hook of the comic but the comicís well placed imagery and realistic supporting characters also provide the basis for an enjoyable read. The prospects for this series are very high. A solo detective in a futuristic universe always sells due to the popularity of cyber punk science fiction. No one was surprised when the first issue of the series quickly sold out. Jump on quickly. Jeremiah Harm is off to a fast start.

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