SXSW Interactive 2014 Day 2: Getting Upstaged by Grumpy Cat and A Soulless Award Show Andrew Tan, Shaun Spalding March 10, 2014 Columns Andrew: Yesterday, Shaun and I were able to visit the Mashable House, a party at the EFF, and two panels: Remember When the Internet Was Free?...
SXSW Interactive 2014 Day 1: In Search of Rainbow Road Andrew Tan, Shaun Spalding March 9, 2014 Columns Shaun: Let's talk about how disappointing the "Mario Kart Reimagined" event was.Andrew: We went to a couple panels but...
Why Brosie Restores My Faith in Gaming Gender Relations Sarah Conde May 22, 2013 Columns It takes a whole lot of guts to pull a prank on your boss. You run the risk of being reprimanded, humiliated and – in the worst-case...
PlayStation 4: You Can Walk Through a Wall, If You Wanted To Dorian Scarlett April 3, 2013 Columns We here at Comics Bulletin Games love video games quite a bit. We also have quite a bit to say about them, but are usually held to the...
Why the PlayStation 4 Announcement Was So Damn Disappointing Nick Boisson March 7, 2013 Columns We here at Comics Bulletin Games love video games quite a bit. We also have quite a bit to say about them, but are usually held to the...
The Broken Message of Nintendo's "Play As You Are" Campaign Nick Boisson December 6, 2012 Columns We here at Comics Bulletin Games love video games quite a bit. We also have quite a bit to say about them, but are usually held to the...
FIRST SHOT: Metal Gear Rising: Revengeance Dylan Tano November 26, 2012 Columns First Shot is where we get a hands-on with a game before its release and share our first impressions with you. Remember that the games...
Social Link #3: Jason Rohrer's Farming Simulator 2012 Alex D. Jones, Arden Kehoe, Justin Hutchison, Michael Lavelle September 4, 2012 Columns Social Link is Infinite Ammo’s gaming podcast, offering insight and poorly timed jokes. After an unfortunate absence, we’ve got Alex...
Abstraction: An Introduction to Ice-Pick Lodge and the Abandonment of Tradition, Part 2 Michael Lavelle September 3, 2012 Columns Pathologic has been discussed in much greater detail previously by other journalists because of its importance as the experiment that it is but...
Abstraction: An Introduction to Ice-Pick Lodge and the Abandonment of Tradition, Part 1 Michael Lavelle September 2, 2012 Columns I love Ice-Pick Lodge.They do not make good games.I say this as a preface for what will amount to a love letter to a company who has made many...
Infinite Ammo Podcast: Episode 2 – Why Won't You Open Your Heart to Me, Rinko? Arden Kehoe, Justin Hutchison, Michael Lavelle August 28, 2012 Columns Social Link is Infinite Ammo’s gaming podcast, offering insight and poorly timed jokes.It took a lot of thought and google searching, but...
Remembering Nintendo Power Stephen McCall August 26, 2012 Columns On August 21st, Nintendo of America announced that Nintendo Power, its monthly gaming publication,...
Infinite Ammo Podcast #1: Can't Get Enough of That Sweet, Sweet Opium Alex D. Jones, Arden Kehoe, Justin Hutchison, Michael Lavelle August 20, 2012 Columns This is the first episode of Infinite Ammo's as-of-yet unnamed podcast! Well, there was a name originally (that you'll hear on the...
Secret of the Magic Crystal: Learning about Bad Free-to-Play Design from a Retail Game Justin Hutchison August 15, 2012 Columns A friend of mine offered me a bet during the Steam sale: if I took a free copy of Secret of the Magic Crystal, a game I hadn't heard of...
Playing with Emotions: The Hartmann Fallacy and the Problem with Video Games Alex D. Jones August 12, 2012 Columns Allow me to open this column by coining a phrase: a Hartmann Fallacy.A Hartmann Fallacy - named after Christoph Hartmann, a 2K executive who...