Comics Bulletin logo
Search
  • Columns
    Random
    • 2010 Eisner Award Countdown – Week 4

      Nick Hanover
      July 22, 2010
      Columns, Comics Bulletin Soapbox
    Recent
    • Revisiting the Witchblade/Fathom/Tomb Raider Crossover

      Daniel Gehen
      February 8, 2021
    • The Full Run: Usagi Yojimbo – The Wanderer’s Road Part 2

      Daniel Gehen
      December 4, 2020
    • The Full Run: Usagi Yojimbo – The Wanderer’s Road Part 1

      Daniel Gehen
      October 30, 2020
    • What Looks Good
    • Comics Bulletin Soapbox
    • The Full Run
    • Leading Question
    • Top 10
    • The Long-Form
    • Jumping On
    • Comics in Color
    • Slouches Towards Comics
  • Big Two
    Random
    • Exclusive Marvel Preview: "Miracleman" #3

      Nick Hanover
      October 1, 2015
      Marvel Comics, Previews
    Recent
    • 3.0

      Review: X-MEN LEGENDS #1 Delivers A Dose of Nostalgia

      Daniel Gehen
      February 22, 2021
    • 4.5

      DCeased: Dead Planet #7 Presents a Hopeful Future (Review)

      Daniel Gehen
      January 22, 2021
    • Retro Review: Detective Comics #826 Remains a Holiday Classic

      Daniel Gehen
      December 3, 2020
    • DC Comics
    • Big Two Reviews
    • Marvel Comics
  • Indie
    Random
    • 3.0

      Review: Ryuko VOL. 1 Is At Odds With Itself

      Nick Hanover
      July 16, 2019
      Indie, Manga, Reviews, Titan Comics
    Recent
    • 4.0

      Review: Beast Wars #2 another chance to change the past

      Stephen Cook
      March 3, 2021
    • 4.5

      Review: THE LAST RONIN #2 Hurts So Good

      Daniel Gehen
      February 19, 2021
    • TIME BEFORE TIME—A HIGH STAKES TIME TRAVEL SCIENCE FICTION SERIES SET TO LAUNCH THIS MAY

      Daniel Gehen
      February 19, 2021
    • Reviews
    • Archie Comics
    • Boom! Studios
    • Dark Horse
    • IDW
    • Image
    • Oni Press
    • Valiant
  • Reviews
    Random
    • 4.5

      Amazing Spider-Man #657

      Nick Hanover
      April 5, 2011
      Reviews
    Recent
    • 3.0

      Review: X-MEN LEGENDS #1 Delivers A Dose of Nostalgia

      Daniel Gehen
      February 22, 2021
    • 4.5

      Review: THE LAST RONIN #2 Hurts So Good

      Daniel Gehen
      February 19, 2021
    • 2.3

      Review: SAVAGE #1 Needs Taming

      Daniel Gehen
      February 16, 2021
    • Singles Going Steady
    • Slugfest
    • Manga
      • Reviews
    • Small Press
      • Reviews
      • ICYMI
      • Tiny Pages Made of Ashes
  • Interviews
    Random
    • Neil Druckmann and Faith Erin Hicks- The Last of Us: American Dreams

      Nick Hanover
      December 5, 2012
      Interviews
    Recent
    • Interview: Jon Davis-Hunt Talks SHADOWMAN

      Daniel Gehen
      June 8, 2020
    • Interview: Becky Cloonan talks DARK AGNES and Her Personal Influences

      Mike Nickells
      March 4, 2020
    • Simon Roy

      Interview: Simon Roy on His Inspirations and Collaborations on PROTECTOR

      Mike Nickells
      January 29, 2020
    • Audio Interview
    • Video Interview
  • Classic Comics
    Random
    • Classic Comics Cavalcade: 'Grave Business' by Graham Ingels

      Nick Hanover
      September 25, 2015
      Books, Classic Comics, Classic Comics Cavalcade, Columns
    Recent
    • Countdown to the King: Marvel’s Godzilla

      Daniel Gehen
      May 29, 2019
    • Honoring A Legend: Fantagraphics To Resurrect Tomi Ungerer Classics

      Daniel Gehen
      February 15, 2019
    • Reliving the Craziest Decade in Comics History: An interview with Jason Sacks

      Mark Stack
      January 2, 2019
    • Classic Comics Cavalcade
    • Classic Interviews
  • News
    Random
    • SDCC 2012: Iron Man 3 Press Conference

      Nick Hanover
      July 19, 2012
      News
    Recent
    • TIME BEFORE TIME—A HIGH STAKES TIME TRAVEL SCIENCE FICTION SERIES SET TO LAUNCH THIS MAY

      Daniel Gehen
      February 19, 2021
    • Image Comics and TMP Announces SPAWN’S UNIVERSE

      Daniel Gehen
      February 18, 2021
    • SAVAGE DRAGON IS A FORCE TO BE RECKONED WITH THIS MAY

      Daniel Gehen
      February 17, 2021
    • Press Release
    • Kickstarter Spotlight
  • Books
    Random
    • 'The Mercenary: Cult of the Sacred Fire' is an Awesomely Fun Jolt of Otherworldly Adventure

      Nick Hanover
      November 28, 2017
      Books, Indie, Reviews
    Recent
    • Collecting Profile: Disney Frozen

      CB Staff
      November 22, 2019
    • Collecting Profile: NFL Superpro

      CB Staff
      August 31, 2019
    • “THE BEST OF WITZEND” is a Wonderful Celebration of Artistic Freedom

      Daniel Gehen
      September 15, 2018
    • Review: ‘Machete Squad’ is a Disappointing Afghan Memoir

      Jason Sacks
      July 31, 2018
    • Review: ‘Out of Nothing’ is the Antidote to Our Sick Times

      Jason Sacks
      July 23, 2018
    • Review: ‘Bizarre Romance’ Shows Rough Edges in the Early Days of a New Marriage

      Jason Sacks
      July 10, 2018
What's New
  • Review: Beast Wars #2 another chance to change the past
  • Collecting Profile: Blue Beetle
  • Review: X-MEN LEGENDS #1 Delivers A Dose of Nostalgia
  • Collecting Profile: Kraven the Hunter
  • Review: THE LAST RONIN #2 Hurts So Good
  • TIME BEFORE TIME—A HIGH STAKES TIME TRAVEL SCIENCE FICTION SERIES SET TO LAUNCH THIS MAY
  • RSS Feed
  • Twitter
  • Facebook
  • Google+
  • Contact Us
  • Write for us!
  • Visit Video Game Break!
Home
Columns

Skyrim Journals: The Questgoer

Nick Hanover
November 30, 2011
Columns

Since we've only recently started covering video games on Comics Bulletin, we are not yet privy to advanced review copies. Which is why we're going to be exploring some different ways of covering new releases, beginning with these journals detailing our first few weeks with Skyrim, Bethesda's hugely anticipated follow-up to The Elder Scrolls IV: Oblivion. 

First up is Nick Hanover's existential experiment in character building…


The Questgoer

I don't have the history with The Elder Scrolls that some people do, but I can at least say that I've been with the series since Morrowind, an entry that I loved despite how often it frustrated the hell out of me. Personally I've always been more of a JRPG fan, with Fallout and The Elder Scrolls being the two Western RPG series that I unabashedly love, unlike Fable and Dragon Age, which I quite enjoy but don't have the same passion for. 

In the case of The Elder Scrolls, the fun for me has always been the epic openness of the world of Tamriel, where provinces are more than just ecological palette swaps, they're almost entirely different planets. I started up Oblivion prior to getting Skyrim on release day and while it was still easy for me to get lost in the game, it only made me all the more desperate to immerse myself in Skyrim. Oblivion may not have aged as poorly as Morrowind, at least in regards to design, but it was all too easy to see the flaws of the release, from the hideous character design and often generic dungeons. The sidequests are still some of the best in the series, and the main storyline isn't as bad as some of Bethesda's previous attempts, but even just a cursory glance at any Skyrim trailer makes it clear how far the series has come.

 

So when the game arrived in my mailbox (and after I'd been mercilessly tricked by my girlfriend into thinking it hadn't been delivered) I was as stupidly excited as a six year old on Christmas morning. Bethesda had wisely placed a strict DO NOT SPOIL order on the gaming sites that got their hands on review copies, which meant that the details of the game's start and storyline had yet to be spoiled on release day. Which is great because for me, a huge portion of the fun of The Elder Scrolls is coming up with your own unique character with an equally unique backstory. JRPGs are played, to some extent, for the narrative that's written in to them and Western RPGs have historically offered more freedom, but in my opinion no other Western fantasy series has given you as much leeway with character development as The Elder Scrolls. There's a reason why nearly no one ever talks about the series' main storylines and that's because they're essentially icing on the cake of the real intention, which is to give you a wide open world that you can make your own.

With that in mind, I went about making my character a vintage punk wood elf, complete with Mohawk and red tribal tattoos and, later, leather armor. More importantly, I named our heroine Binx Bolling and set about turning her into a decidedly twisted fantasy variant of that classic existential protagonist. Here, Binx isn't traumatized by the Korean War but instead by her experiences being kidnapped by the Imperials for no discernible reason and then being led to her execution. 

Binx may have been saved at the last moment by a dragon (perhaps a symbol of the potency of the near death experience?) but she was forever changed. Authority was suddenly the enemy, death an inevitability, and all that was left was the meandering nature of life, where anything could happen. As a first act of independence, Binx decided to pause as she was being led away from the carnage of the dragon's assault and decided to assassinate the evil torturer who was killing off Stormcloak prisoners. Was it politically motivated? Or was Binx just testing the waters of autonomy? 

Regardless of the motivation, it initially traumatized Binx even further and she turned towards alcohol as a way of self-medicating. There would be many more experiences that would harden Binx, like the time she walked into what looked like a quaint little shack owned by an older couple, only to find their charred corpses out back. The only explanation provided was a note found inside the shack, about whether or not the husband should listen to his wife and move before the nearby dragon noticed them. 

Not long after, as Binx was walking down the road, she tried to strike up a conversation with a Redguard. He told her she was boring and proceeded to try to kill her. He lost.

 

From there Binx found the scene of what appeared to be a grisly murder-suicide, with a Thalmor soldier lying dead next to what one could only assume were the victims of his rampage, a group of religious worshippers gathered at a holy site. Binx found refuge for the night but life would only get more absurd from there.

Strolling along the river, Binx came across a poacher who was hunting on imperial lands and spoke to her for a bit, regarding her as a kindred spirit. Meeting someone who was just enjoying the land, away from the chaos and war and carnage, led Binx to an epiphany: she was meant to protect that tranquility. Finding meaning in life inspired Binx to new heights. 

Her new ideals were put to the test when she came across Embershard Mines, the home of a group of bandits that would likely attempt to kill her new poacher friend before long. Resolving that potential nastiness quickly, Binx was soon roped into a quest for two elitist capitalist siblings. She agreed to help them recover an aspect of their riches but planned on ransacking their business while they slept in order to give all their goods to her poacher friend in an effort to redistribute the wealth. 

Over more than two weeks I've fully committed myself to this character, playing the game like it's a series of existential dilemmas and mostly staying away from the main story and its pending civil war. I've helped Binx plunder innumerable bandit hideouts, Jarl quarters and businesses, always reverse pickpocketing the loot, placing it in the inventories of those who need it most. The original Binx may have been surveying the downfall of Southern culture, but this Binx is surveying something larger, the downfall of an entire epic civilization, as the dragons of modernity usher in an era where a common wood elf with a taste for alcohol and thievery can be the most important figure in the world. 

Skyrim's combat system may be just a step up from rock, paper, scissors and it may periodically glitch out in spectacular fashion, but there's something to be said for how easily you can create your own special experience within it. It's bea
utiful and expansive, full of characters worth exploring and scenery that you can revel in even when there's no loot to be had. I may be playing as a philosophically troubled and shell shocked wood elf who's terrifying with a bow, but there's no reason why you couldn't play as a catman who aspires to be the world's greatest chef or a Nord who merely wants to be a peaceful botanist. You can play this game in pretty much any fashion you want, taking the storyline completely seriously or ignoring it altogether in favor of other adventures, scripted or otherwise. 


When he's not writing about the cape and spandex set, Nick Hanover is a book, film and music critic for Spectrum Culture and a staff writer for No Tofu Magazine. He also translates for "Partytime" Lukash's Panel Panopticon.

Infinite AmmoNick Hanover

Share On:
Tweet
The Someday Funnies
Skyrim Journals: Welcome to Skyrim

About The Author

Nick Hanover

Nick Hanover got his degree from Disneyland, but he’s the last of the secret agents and he’s your man. Which is to say you can find his particular style of espionage here at Loser City as well as Ovrld, where he contributes music reviews and writes a column on undiscovered Austin bands. You can also flip through his archives at Comics Bulletin, which he is formerly the Co-Managing Editor of, and Spectrum Culture, where he contributed literally hundreds of pieces for a few years. Or if you feel particularly adventurous, you can always witness his odd .gif battles with Dylan Garsee on twitter: @Nick_Hanover

Related Posts

  • SXSW Film 2014 Day 8: Vessel Humanizes a Controversial Issue and Hannibal Buress Delights His Parents

    Nick Hanover
    March 16, 2014
  • SXSW Film 2014 Day 7: Deep City’s Shallow Coverage of the Miami Sound

    Nick Hanover
    March 15, 2014

Latest Columns

  • Revisiting the Witchblade/Fathom/Tomb Raider Crossover

    Daniel Gehen
    February 8, 2021
  • The Full Run: Usagi Yojimbo – The Wanderer’s Road Part 2

    Daniel Gehen
    December 4, 2020
  • The Full Run: Usagi Yojimbo – The Wanderer’s Road Part 1

    Daniel Gehen
    October 30, 2020
  • Comictober 2020: DRACULA MOTHERF**KER

    Daniel Gehen
    October 27, 2020
  • What Looks Good for the Week of 10/14/2020

    Daniel Gehen
    October 12, 2020
RSSTwitterFacebookgoogleplusinstagramtumblr

Comics Bulletin is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for website owners to earn advertising fees by advertising and linking to amazon.com, audible.com, and any other website that may be affiliated with Amazon Service LLC Associates Program. As an Amazon Associate, Comics Bulletin earns from qualifying purchases.

All content on this site (c) 2018 The Respective Copyright Holders